
I won a contest from indiePub with one of those games, and through that I met the rest of the Hitbox guys. I made small games in my free time while I was in college. Terence Lee: I’m Terence, and I make the music and sounds. So after working on a few other projects, I came to be working on Dustforce. After high school, I went to college where I met Woodley and Lexie, but college was expensive and I wasn’t getting much out of it. I learned to make games in Flash during high school with the help of some friends I met online. Matt Bush: I’m Matt, I write the engine code. A few years later I started making games again with Woodley. After a year of not learning anything new, I dropped out. After high school I studied game programming at collage. I learnt the basics of programming using its simple scripting language. I started making little projects with Woodley in GameMaker during high school. Lexie Dostal: I’m Lexie, I do all of the game code.

The prototype won the indiePub competition, which allowed us to work fulltime on a proper version of the game. So, Lexie and I went to live in a shed and make games. Lexie and I made some small projects in GameMaker as well… after that I went to study animation in Brisbane, and then wandered around for a few years before deciding to try giving independent game development a serious go. I used to make games in The Games Factory back in high school. Woodley Nye: I’m Woodley and I do art and game design. How about a short introduction? Who are you, what’s your background and what’s your role on the team? Now, well over a year after winning the competition, I got a chance to talk with Hitbox Team to find out more about their inspirations, the process behind the visual style of Dustforce, and the harder parts of this past year of development.

One of the past winners of the competition was the particle bending beauty of Auditorium in 2008, which has since been ported to iOS devices, PSN and XBLA. On Octoat GDC Austin, the independent publisher and gaming site indiePub hosted their 3rd independent game developer competition, with the grand prize of $100,000 going to Hitbox Team for their acrobatic, sweeping platformer Dustforce. Whether it is for their visual style, their unique gameplay mechanics, or their interesting take on storytelling, indie titles are starting to become ingrained in the general gamer consciousness.

After the notable successes of developers like The Behemoth, 2D Boy and Team Meat, more and more gamers are starting to pay attention to indie games.
